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Slum Street

228 rooms · map 1, 2, 15 · 3 levels · plain text

Connects to: Sewer Tunnel (2) · Strange Mansion · Temple Hallway · Silvermere · Dragon's Teeth Hills · Darkwood Forest · Building Rooftop · Black House

+-- Level +1 ---------------------------------------------------------+
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|            *--*--%                                                  |
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|            *--*--*                                                  |
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|            *--*--*                                                  |
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+---------------------------------------------------------------------+
+-- Ground level -----------------------------------------------------+
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|               *>    *           *        *--*--*--*--*--*        *  |
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|         C           *     *&-M  *        *        *     *--*--*--*  |
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|         |           |     |           ^  |        |     |        |  |
|      C--C--C  *--*--*--*--*     * <*--C--*        *     %        *  |
|      #  |  |  |     |           |        |        |     |v       |  |
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|      *  C--C  *     *           M  S     *        *     *>       *  |
|         #  |  |     |           #v #     |        |     |        |  |
|         |  |  |     |           |  |     |        |     |        |  |
|         C--S  *     *--*--*--*--*--*--*--*        *--*--*        *  |
|         |     |     |        |           |        |     |       /   |
|         |     |     |        |           |        |     |      /    |
|   S>    *--*--*     *     S--*        C  *        *     *     *     |
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|         *           *        *--*--%> C <*--*--*--*     *     *     |
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|     <*#-*--*--*--*--*     S--*     C--C--C  *           *     *     |
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|         *  *--*--*  *           *--*--*--*--*--*--%--*--*--*--*>-*  |
|         |  |  |  |  |                 |           v                 |
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|         *  *--*--*  *                 *             <*              |
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|         *--%--C--*--*--*--*--*--*     *        *--*--*              |
|         v  v                    |     |        |                    |
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|         *--*                    *--*--*--*--*--*                    |
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|            *--*--*--*     S>                                        |
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|                     *                <*>                            |
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+---------------------------------------------------------------------+
+-- Level -1 ---------------------------------------------------------+
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+---------------------------------------------------------------------+

Key

*Room
* %Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
SShop
MA named monster / NPC lives here
CRoom answers a command (see Room commands)
CUnderlined red: a lettered room that is also a lair
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
&Exit needing a command or an item
> < ^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
> < ^ vExit to another area; ^ v can also mean up/down (hover to see, click to go)
> ^ vUnderlined arrow: that exit has a door or other requirement

Places

MCollapsed Building 1/147ghostly figure
SSpell Shop 1/2307Shop: Unholy Spells
SDark Wizard Shop 1/2324Shop: Slum Store
MSmall Dark Room 1/2325shadowy healer
SDark Shop, Weaponry 1/9076Shop: DarkShop,Weaponry
SDark Shop, Armoury 1/9077Shop: DarkShop, Armoury
SDark Shop, Weaponry 1/9515Shop: DarkShop,Weaponry
SDark Shop, Armoury 1/9516Shop: DarkShop, Armoury
S 15/875Shop: New Shop

Special exits & move commands

FromExitWhatType
&Slum Street 1/1103down → Sewer Tunnel (Sewer Tunnel (2))Command exitgo manhole; (also: go man, enter manhole)
#Slum Street, Western Door 1/1098west → Western Road, Silvermere EntranceLocked: needs rusty iron key (cannot be forced)use rusty iron key w; open w
#Western Road, Silvermere Entrance 1/2339east → Slum Street, Western DoorLocked: needs rusty iron key (cannot be forced)use rusty iron key e; open e
# 15/874north → Locked: needs orange key (cannot be forced)use orange key n; open n
# 15/877south → Locked: needs orange key (cannot be forced)use orange key s; open s
# 15/880south → Locked: needs ornate orange key (cannot be forced)use ornate orange key s; open s
#Slum Street 1/1188north → Small Dark RoomDooropen n; (or pick n / bash n)
# 15/903northeast → Locked: needs red key (cannot be forced)use red key ne; open ne
# 15/903northwest → Locked: needs red key (cannot be forced)use red key nw; open nw
# 15/881north → Locked: needs ornate orange key (cannot be forced)use ornate orange key n; open n
&Slum Street, Dead End 1/1173east → Collapsed BuildingCommand exitgo hole; (also: go hol, enter hole)
#Small Dark Room 1/2325south → Slum StreetDooropen s; (or pick s / bash s)
#Slum Street 1/1187north → Dark Wizard ShopDooropen n; (or pick n / bash n)
# 15/904southwest → Locked: needs red key (cannot be forced)use red key sw; open sw
# 15/906southeast → Locked: needs red key (cannot be forced)use red key se; open se
&Collapsed Building 1/147west → Slum Street, Dead EndCommand exitgo hole; (also: go hol, enter hole)
#Dark Wizard Shop 1/2324south → Slum StreetDooropen s; (or pick s / bash s)
#Slum Street, Dead End 1/1119north → Abandoned WarehouseDoor (31 picklocks/strength to pick/bash)open n; (or pick n / bash n)
&Slum Street, Bend 1/1084down → Sewer Tunnel, Bend (Sewer Tunnel (2))Command exitgo manhole; (also: go man, enter manhole)
&Slum Street 1/1190down → Sewer Tunnel (Sewer Tunnel (2))Command exitgo manhole; (also: go man, enter manhole)
&Slum Street 1/1143down → Sewer Tunnel (Sewer Tunnel (2))Command exitgo manhole; (also: go man, enter manhole)
#Abandoned Warehouse 1/2436south → Slum Street, Dead EndDoor (31 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Slum Street 1/1182north → Strange Mansion, Entrance (Strange Mansion)Door (801 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Slum Street, Bend 1/1139east → Small Dirt Path (Darkwood Forest)Door (21 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Slum Street 1/1224east → Black House, Foyer (Black House)Locked: needs black star key (cannot be forced)use black star key e; open e
&Slum Street 1/1223down → Sewer Tunnel (Sewer Tunnel (2))Command exitgo manhole; (also: go man, enter manhole)

Room commands

RoomTypeLeads toNeeds
Slum Street, Warehouse Door 1/1104use crowbar, use crowbar chains, use crowbar on chains, snap chainsAbandoned Warehouse, Entrancecheckitem crowbar
Slum Street 1/1182use chime, ring chimeStrange Mansion, Entrance (Strange Mansion)
Small Dark Room 1/2325buy minor healing, buy mihe—monsters, price 50
Small Dark Room 1/2325buy major healing—monsters, price 120
Small Dark Room 1/2325buy mahe—monsters, price 120
Small Dark Room 1/2325buy greater healing, buy grhe—monsters, price 200
Small Dark Room 1/2325buy cure poison, buy cure—monsters, price 1000
Small Dark Room 1/2325buy cure disease, buy cdes—monsters, price 2500
Small Dark Room 1/2325buy remove curse, buy rcrs—monsters, price 5000
Small Dark Room 1/2325buy godheal, buy gdhe—monsters, price 10000
Small Dark Room 1/2325buy merciful grace, buy mgra—monsters, price 200000
Small Dark Room 1/2325buy vicar healing, buy vche—monsters, price 500000
Small Dark Room 1/2325buy restoration, buy rsto—monsters, price 20000000
15/874make key—checkitem orange parchment deed
15/876summon guard—checkitem orange parchment deed, price 130000, summon 513
15/876make emblem—checkitem orange parchment deed
15/877summon guard—checkitem orange parchment deed, price 130000, summon 513
15/877make emblem—checkitem orange parchment deed
15/878summon guard—checkitem orange parchment deed, price 130000, summon 513
15/878make emblem—checkitem orange parchment deed
15/879summon guard—checkitem orange parchment deed, price 130000, summon 513
15/879make emblem—checkitem orange parchment deed
15/880summon healer—checkitem orange parchment deed, nomonsters, price 10000, summon 787
15/880buy minor healing, buy mihe—monsters, price 50
15/880buy major healing—monsters, price 120
15/880buy mahe—monsters, price 120
15/880buy greater healing, buy grhe—monsters, price 200
15/880buy cure poison, buy cure—monsters, price 1000
15/880buy cure disease, buy cdes—monsters, price 2500
15/880buy remove curse, buy rcrs—monsters, price 5000
15/903make key—checkitem red parchment deed
15/904summon guard—checkitem red parchment deed, price 100000, summon 510
15/904make emblem—checkitem red parchment deed
15/905summon guard—checkitem red parchment deed, price 100000, summon 510
15/905make emblem—checkitem red parchment deed
15/906summon guard—checkitem red parchment deed, price 100000, summon 510
15/906make emblem—checkitem red parchment deed
15/907summon guard—checkitem red parchment deed, price 100000, summon 510
15/907make emblem—checkitem red parchment deed
15/908summon healer—checkitem red parchment deed, nomonsters, price 10000, summon 787
15/908buy minor healing, buy mihe—monsters, price 50
15/908buy major healing—monsters, price 120
15/908buy mahe—monsters, price 120
15/908buy greater healing, buy grhe—monsters, price 200
15/908buy cure poison, buy cure—monsters, price 1000
15/908buy cure disease, buy cdes—monsters, price 2500
15/908buy remove curse, buy rcrs—monsters, price 5000
Rubbish Disposal Chamber 15/985pull lever—checkitem orange parchment deed, clearitem 0

Ways out

ToFromExitType
Black HouseSlum Street 1/1224east → Black House, Foyer (Black House)use black star key e; open e
Building RooftopAbandoned Warehouse 1/2436west → Abandoned Warehouse (Building Rooftop)w
Darkwood ForestSlum Street, Bend 1/1139east → Small Dirt Path (Darkwood Forest)open e; (or pick e / bash e)
Dragon's Teeth HillsWestern Road, Silvermere Entrance 1/2339west → Western Road (Dragon's Teeth Hills)w
Sewer Tunnel (2)Slum Street 1/1103down → Sewer Tunnel (Sewer Tunnel (2))go manhole; (also: go man, enter manhole)
Slum Street, Bend 1/1084down → Sewer Tunnel, Bend (Sewer Tunnel (2))go manhole; (also: go man, enter manhole)
Slum Street 1/1190down → Sewer Tunnel (Sewer Tunnel (2))go manhole; (also: go man, enter manhole)
Slum Street 1/1143down → Sewer Tunnel (Sewer Tunnel (2))go manhole; (also: go man, enter manhole)
Slum Street 1/1223down → Sewer Tunnel (Sewer Tunnel (2))go manhole; (also: go man, enter manhole)
SilvermereSlum Street 1/1073north → Slum Entrance (Silvermere)n
Strange MansionSlum Street 1/1182north → Strange Mansion, Entrance (Strange Mansion)open n; (or pick n / bash n)
Temple HallwaySlum Street, Bend 1/1102south → Temple Entrance (Temple Hallway)s
Slum Street, Dark Alley 1/9099south → Temple Entrance (Temple Hallway)s