| * | Room |
| * % | Red: room with a lair (monsters spawn here; hover for which) |
| % | Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v) |
| S | Shop |
| M | A named monster / NPC lives here |
| C | Room answers a command (see Room commands) |
| C | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| # | Door (open / pick / bash), or locked door needing a key |
| & | Exit needing a command or an item |
| > < ^ v | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > < ^ v | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| > ^ v | Underlined arrow: that exit has a door or other requirement |
| From | Exit | What | Type |
| & | Slum Street 1/1103 | down → Sewer Tunnel (Sewer Tunnel (2)) | Command exit | go manhole; (also: go man, enter manhole) |
| # | Slum Street, Western Door 1/1098 | west → Western Road, Silvermere Entrance | Locked: needs rusty iron key (cannot be forced) | use rusty iron key w; open w |
| # | Western Road, Silvermere Entrance 1/2339 | east → Slum Street, Western Door | Locked: needs rusty iron key (cannot be forced) | use rusty iron key e; open e |
| # | 15/874 | north → | Locked: needs orange key (cannot be forced) | use orange key n; open n |
| # | 15/877 | south → | Locked: needs orange key (cannot be forced) | use orange key s; open s |
| # | 15/880 | south → | Locked: needs ornate orange key (cannot be forced) | use ornate orange key s; open s |
| # | Slum Street 1/1188 | north → Small Dark Room | Door | open n; (or pick n / bash n) |
| # | 15/903 | northeast → | Locked: needs red key (cannot be forced) | use red key ne; open ne |
| # | 15/903 | northwest → | Locked: needs red key (cannot be forced) | use red key nw; open nw |
| # | 15/881 | north → | Locked: needs ornate orange key (cannot be forced) | use ornate orange key n; open n |
| & | Slum Street, Dead End 1/1173 | east → Collapsed Building | Command exit | go hole; (also: go hol, enter hole) |
| # | Small Dark Room 1/2325 | south → Slum Street | Door | open s; (or pick s / bash s) |
| # | Slum Street 1/1187 | north → Dark Wizard Shop | Door | open n; (or pick n / bash n) |
| # | 15/904 | southwest → | Locked: needs red key (cannot be forced) | use red key sw; open sw |
| # | 15/906 | southeast → | Locked: needs red key (cannot be forced) | use red key se; open se |
| & | Collapsed Building 1/147 | west → Slum Street, Dead End | Command exit | go hole; (also: go hol, enter hole) |
| # | Dark Wizard Shop 1/2324 | south → Slum Street | Door | open s; (or pick s / bash s) |
| # | Slum Street, Dead End 1/1119 | north → Abandoned Warehouse | Door (31 picklocks/strength to pick/bash) | open n; (or pick n / bash n) |
| & | Slum Street, Bend 1/1084 | down → Sewer Tunnel, Bend (Sewer Tunnel (2)) | Command exit | go manhole; (also: go man, enter manhole) |
| & | Slum Street 1/1190 | down → Sewer Tunnel (Sewer Tunnel (2)) | Command exit | go manhole; (also: go man, enter manhole) |
| & | Slum Street 1/1143 | down → Sewer Tunnel (Sewer Tunnel (2)) | Command exit | go manhole; (also: go man, enter manhole) |
| # | Abandoned Warehouse 1/2436 | south → Slum Street, Dead End | Door (31 picklocks/strength to pick/bash) | open s; (or pick s / bash s) |
| # | Slum Street 1/1182 | north → Strange Mansion, Entrance (Strange Mansion) | Door (801 picklocks/strength to pick/bash) | open n; (or pick n / bash n) |
| # | Slum Street, Bend 1/1139 | east → Small Dirt Path (Darkwood Forest) | Door (21 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |
| # | Slum Street 1/1224 | east → Black House, Foyer (Black House) | Locked: needs black star key (cannot be forced) | use black star key e; open e |
| & | Slum Street 1/1223 | down → Sewer Tunnel (Sewer Tunnel (2)) | Command exit | go manhole; (also: go man, enter manhole) |
| Room | Type | Leads to | Needs |
| Slum Street, Warehouse Door 1/1104 | use crowbar, use crowbar chains, use crowbar on chains, snap chains | Abandoned Warehouse, Entrance | checkitem crowbar |
| Slum Street 1/1182 | use chime, ring chime | Strange Mansion, Entrance (Strange Mansion) | |
| Small Dark Room 1/2325 | buy minor healing, buy mihe | — | monsters, price 50 |
| Small Dark Room 1/2325 | buy major healing | — | monsters, price 120 |
| Small Dark Room 1/2325 | buy mahe | — | monsters, price 120 |
| Small Dark Room 1/2325 | buy greater healing, buy grhe | — | monsters, price 200 |
| Small Dark Room 1/2325 | buy cure poison, buy cure | — | monsters, price 1000 |
| Small Dark Room 1/2325 | buy cure disease, buy cdes | — | monsters, price 2500 |
| Small Dark Room 1/2325 | buy remove curse, buy rcrs | — | monsters, price 5000 |
| Small Dark Room 1/2325 | buy godheal, buy gdhe | — | monsters, price 10000 |
| Small Dark Room 1/2325 | buy merciful grace, buy mgra | — | monsters, price 200000 |
| Small Dark Room 1/2325 | buy vicar healing, buy vche | — | monsters, price 500000 |
| Small Dark Room 1/2325 | buy restoration, buy rsto | — | monsters, price 20000000 |
| 15/874 | make key | — | checkitem orange parchment deed |
| 15/876 | summon guard | — | checkitem orange parchment deed, price 130000, summon 513 |
| 15/876 | make emblem | — | checkitem orange parchment deed |
| 15/877 | summon guard | — | checkitem orange parchment deed, price 130000, summon 513 |
| 15/877 | make emblem | — | checkitem orange parchment deed |
| 15/878 | summon guard | — | checkitem orange parchment deed, price 130000, summon 513 |
| 15/878 | make emblem | — | checkitem orange parchment deed |
| 15/879 | summon guard | — | checkitem orange parchment deed, price 130000, summon 513 |
| 15/879 | make emblem | — | checkitem orange parchment deed |
| 15/880 | summon healer | — | checkitem orange parchment deed, nomonsters, price 10000, summon 787 |
| 15/880 | buy minor healing, buy mihe | — | monsters, price 50 |
| 15/880 | buy major healing | — | monsters, price 120 |
| 15/880 | buy mahe | — | monsters, price 120 |
| 15/880 | buy greater healing, buy grhe | — | monsters, price 200 |
| 15/880 | buy cure poison, buy cure | — | monsters, price 1000 |
| 15/880 | buy cure disease, buy cdes | — | monsters, price 2500 |
| 15/880 | buy remove curse, buy rcrs | — | monsters, price 5000 |
| 15/903 | make key | — | checkitem red parchment deed |
| 15/904 | summon guard | — | checkitem red parchment deed, price 100000, summon 510 |
| 15/904 | make emblem | — | checkitem red parchment deed |
| 15/905 | summon guard | — | checkitem red parchment deed, price 100000, summon 510 |
| 15/905 | make emblem | — | checkitem red parchment deed |
| 15/906 | summon guard | — | checkitem red parchment deed, price 100000, summon 510 |
| 15/906 | make emblem | — | checkitem red parchment deed |
| 15/907 | summon guard | — | checkitem red parchment deed, price 100000, summon 510 |
| 15/907 | make emblem | — | checkitem red parchment deed |
| 15/908 | summon healer | — | checkitem red parchment deed, nomonsters, price 10000, summon 787 |
| 15/908 | buy minor healing, buy mihe | — | monsters, price 50 |
| 15/908 | buy major healing | — | monsters, price 120 |
| 15/908 | buy mahe | — | monsters, price 120 |
| 15/908 | buy greater healing, buy grhe | — | monsters, price 200 |
| 15/908 | buy cure poison, buy cure | — | monsters, price 1000 |
| 15/908 | buy cure disease, buy cdes | — | monsters, price 2500 |
| 15/908 | buy remove curse, buy rcrs | — | monsters, price 5000 |
| Rubbish Disposal Chamber 15/985 | pull lever | — | checkitem orange parchment deed, clearitem 0 |
| To | From | Exit | Type |
| Black House | Slum Street 1/1224 | east → Black House, Foyer (Black House) | use black star key e; open e |
| Building Rooftop | Abandoned Warehouse 1/2436 | west → Abandoned Warehouse (Building Rooftop) | w |
| Darkwood Forest | Slum Street, Bend 1/1139 | east → Small Dirt Path (Darkwood Forest) | open e; (or pick e / bash e) |
| Dragon's Teeth Hills | Western Road, Silvermere Entrance 1/2339 | west → Western Road (Dragon's Teeth Hills) | w |
| Sewer Tunnel (2) | Slum Street 1/1103 | down → Sewer Tunnel (Sewer Tunnel (2)) | go manhole; (also: go man, enter manhole) |
| Slum Street, Bend 1/1084 | down → Sewer Tunnel, Bend (Sewer Tunnel (2)) | go manhole; (also: go man, enter manhole) |
| Slum Street 1/1190 | down → Sewer Tunnel (Sewer Tunnel (2)) | go manhole; (also: go man, enter manhole) |
| Slum Street 1/1143 | down → Sewer Tunnel (Sewer Tunnel (2)) | go manhole; (also: go man, enter manhole) |
| Slum Street 1/1223 | down → Sewer Tunnel (Sewer Tunnel (2)) | go manhole; (also: go man, enter manhole) |
| Silvermere | Slum Street 1/1073 | north → Slum Entrance (Silvermere) | n |
| Strange Mansion | Slum Street 1/1182 | north → Strange Mansion, Entrance (Strange Mansion) | open n; (or pick n / bash n) |
| Temple Hallway | Slum Street, Bend 1/1102 | south → Temple Entrance (Temple Hallway) | s |
| Slum Street, Dark Alley 1/9099 | south → Temple Entrance (Temple Hallway) | s |