+-- Ground level --------------------------------------------------------+ | | | C C | | \ / | | \ / | | C | | / \ | | / \ | | C C | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | G S S | | | | | | | | | | | | T-=%--*--* | | |v | |\ | | | | | \ | | * S S * | | | | | | | | M | | | | | | ^ | | * * | | | | | | | | | | * S | | | | | | | | | | %--*--*--*--C | | |v | | | | | | | | | | | *--*--*--*--*--*--*--*--*> | | v | | | | | | | | * * | | v | | | | | | *--*--* | | | | | | | | <*> S--G | | | +------------------------------------------------------------------------+
+-- Level -1 ------------------------------------------------------------+ | | | * *--% | | / \ / v | | / \ / | | *--* * | | | | | | | | * | | | | | | | | *--* | | \ | | \ | | * | | / | | / | | * | | | | | | | | * | | | | | | | | * | | \ | | \ | | * | | | | | | | | * | | | | | #^ | | % | | | | | | | | | | | | | | | | | | | | | | | | | | | | ^ ^ | | <*--% % | | v | | | | | | | | ^ | | % | | | +------------------------------------------------------------------------+
+-- Level -2 ------------------------------------------------------------+ | ^ | | *--%--* | | / \ | | / \ | | *--* * *--* | | | | \ | | | | \ | | *--* * *--* | | \ /| \ | | \ / | \ | | *--* * * | | | | | | | | | | * *--* | | / \ \ | | / \ \ | | * * *--*--* | | | | | | | | * | | | | | | | | | | | | | | | | | | | | | | ^ | | % | | | | | | | | | | | | | | | | | | | | | | | | | | | | ^ | | % | | v | | | +------------------------------------------------------------------------+
+-- Level -3 ------------------------------------------------------------+ | ^ | | % | | v | | | +------------------------------------------------------------------------+
+-- Level -4 ------------------------------------------------------------+ | ^ | | % | | v | | | +------------------------------------------------------------------------+
+-- Level -5 ------------------------------------------------------------+ | ^ | | % | | v | | | +------------------------------------------------------------------------+
Key
| * | Room |
| * | Red: room with a lair (monsters spawn here; hover for which) |
| % | Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v) |
| S | Shop |
| T | Temple |
| G | Trainer |
| M | A named monster / NPC lives here |
| C | Room answers a command (see Room commands) |
| - | / \ | Exit |
| # | Door (open / pick / bash), or locked door needing a key |
| = | Restricted by level, class, race or alignment |
| > ^ v | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > < ^ v | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| < ^ v | Underlined arrow: that exit has a door or other requirement |
Places
| S | Magic Shoppe 1/398 | Shop: Mage Spell Shop |
| M | Magic Shoppe 1/398 | Aiken |
| G | Magic Shoppe, Back Room 1/399 | Trainer: Mage Training Room |
| S | Pier 1/1813 | Shop: Boat Launch |
| M | Pier 1/1813 | boatman |
| S | Newhaven, Weapons Shop 1/2141 | Shop: Newhaven Weapon Shop |
| M | Newhaven, Weapons Shop 1/2141 | Nathaniel |
| S | Newhaven, Armour Shop 1/2142 | Shop: Newhaven Armour Shop |
| M | Newhaven, Armour Shop 1/2142 | Betram |
| S | Newhaven, Spell Shop 1/2144 | Shop: Newhaven Spell Shop |
| M | Newhaven, Spell Shop 1/2144 | Rayth |
| S | Newhaven, General Store 1/2145 | Shop: Newhaven General Store |
| M | Newhaven, General Store 1/2145 | Dathalar |
| G | Newhaven, Adventurer's Guild 1/2147 | Trainer: Training Room |
| M | Newhaven, Adventurer's Guild 1/2147 | Corwyn |
| M | Newhaven, Docks 1/2149 | ferryman |
| T | Newhaven, Healer 1/2190 | Temple: Temple |
| M | Newhaven, Healer 1/2190 | healer |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| = | Newhaven, Narrow Road 1/2146 | west → Newhaven, Healer | Levels 1-3 only | w |
| ? | Docks 1/31 | down → Rickety Hanging Walkway | Hidden exit, found by searching | search d; d |
| ? | Small Alleyway 1/405 | south → Secret Passage (Secret Passage) | Hidden exit, found by searching | search s; s |
| # | Mystic Alley 1/397 | west → Darkwood Forest (Darkwood Forest) | Door | open w; (or pick w / bash w) |
| # | Newhaven, Arena 1/2150 | north → Dungeon, Entrance | Door (no skill needed to pick/bash) | open n; (or pick n / bash n) |
| # | Rickety Hanging Walkway 1/2439 | up → Docks | Door (no skill needed to pick/bash) | open u; (or pick u / bash u) |
Room commands
| Room | Type | Leads to | Needs |
|---|---|---|---|
| Boathouse 1/420 | go portal, enter portal, go shimmering portal, enter shimmering portal … | Portal Room (Southwind Dale) | |
| Isle of Shadow 17/785 | enter shadowy portal, enter portal, go shadowy portal, go portal | Pier | roomitem shadowy portal |
| Isle of Shadow 17/786 | enter shadowy portal, enter portal, go shadowy portal, go portal | Pier | roomitem shadowy portal |
| Isle of Shadow 17/787 | enter shadowy portal, enter portal, go shadowy portal, go portal | Pier | roomitem shadowy portal |
| Isle of Shadow 17/788 | enter shadowy portal, enter portal, go shadowy portal, go portal | Pier | roomitem shadowy portal |
| Isle of Shadow 17/789 | enter shadowy portal, enter portal, go shadowy portal, go portal | Pier | roomitem shadowy portal |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Darkwood Forest | Mystic Alley 1/397 | west → Darkwood Forest (Darkwood Forest) | open w; (or pick w / bash w) |
| Secret Passage | Small Alleyway 1/405 | south → Secret Passage (Secret Passage) | search s; s |
| Silvermere | River Street 1/34 | south → Intersection of River St. & Westwall St. (Silvermere) | s |
| River Street 1/22 | east → Intersection of Guild St. & River St. (Silvermere) | e | |
| The Silver River | Pier, Boat Launch 1/1814 | north → The Silver River, Silvermere Docks (The Silver River) | n |
| Wooden Passage | Rickety Hanging Walkway 1/2440 | west → Rickety Hanging Walkway (Wooden Passage) | w |