+-- Level +2 -------------------------------------------+ | | | %#-M <* | | v | | | +-------------------------------------------------------+
+-- Level +1 -------------------------------------------+ | ^ | | % P | | v v | | ^ | | %--* | | | | | | | | <M--*--G | | | | | | | | %--* | | v | | | +-------------------------------------------------------+
+-- Ground level ---------------------------------------+ | | | *--*@-*--*--* | | / / \ | | / / \ | | %--*--* * * | | v / | | | / | | | * *> | | | | | | ^ | ^ |^ | | % * G G G--S % | | v @ | | | | | | | | | | | *--*--*--*--G | | | | | | | | | | | | | | *--* G G G G | | | | | | ^ | | | | %--*--* * *> <*> | | | # | | | | | | | | | | *--*--*--* G | | | +-------------------------------------------------------+
Key
| * | Room |
| % | Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v) |
| S | Shop |
| P | Tavern |
| G | Trainer |
| M | A named monster / NPC lives here |
| M | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| # | Door (open / pick / bash), or locked door needing a key |
| @ | Hidden exit opened by a lever / action |
| < ^ v | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > < ^ | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| > < ^ | Underlined arrow: that exit has a door or other requirement |
Places
| G | Warlock Training Room 1/274 | Trainer: Warlock Training Room |
| M | Adventurer's Guild, Foyer 1/348 | old man |
| G | Warrior Training Room 1/497 | Trainer: Warrior Training Room |
| G | Witchunter Training Room 1/498 | Trainer: Witchunter Training Room |
| G | Paladin Training Room 1/499 | Trainer: Paladin Training Room |
| G | Missionary Training Room 1/500 | Trainer: Missionary Training Room |
| G | Druid Training Room 1/501 | Trainer: Druid Training Room |
| G | Ranger Training Room 1/502 | Trainer: Ranger Training Room |
| G | Druid's Training Room 1/504 | Trainer: Druid Training Room |
| G | Ranger's Training Room 1/505 | Trainer: Ranger Training Room |
| M | Guildmaster's Office 1/546 | Guildmaster |
| S | Hollow Tree 1/1314 | Shop: Druid Spell Shop |
| G | Adventurer's Guild, Universal Trainer 1/1376 | Trainer: Training Room |
| P | Hollow Tree, Room of Astros 2/8046 | Tavern: ShamanSpells |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| # | Adventurer's Guild, Offices 1/2138 | east → Guildmaster's Office | Door | open e; (or pick e / bash e) |
| # | Guildmaster's Office 1/546 | west → Adventurer's Guild, Offices | Door | open w; (or pick w / bash w) |
| # | Rohne House 1/2443 | west → Adventurer's Guild, Offices | Door | open w; (or pick w / bash w) |
| ? | Secret Passage 1/452 | north → Small Alleyway (Dungeon) | Hidden exit, found by searching | search n; n |
| @ | Adventurer's Guild, Halls of Training 1/493 | north → Secret Passage | Hidden: opened by 1 action(s), any order opened by push button here | n |
| @ | Secret Passage 1/506 | south → Adventurer's Guild, Halls of Training | Hidden: opened by 1 action(s), any order opened by push button here | s |
| @ | Secret Passage 1/509 | west → Secret Passage | Hidden: opened by 1 action(s), any order opened by pull lever here | w |
| @ | Secret Passage 1/750 | east → Secret Passage | Hidden: opened by 1 action(s), any order opened by pull lever here | e |
| # | Adventurer's Guild, Arena Corridor 1/485 | north → Adventurer's Guild, Prep Room | Door (no skill needed to pick/bash) | open n; (or pick n / bash n) |
| # | Secret Passage 1/513 | east → Sewer Tunnel (Sewer Tunnel (1)) | Door (no skill needed to pick/bash) | open e; (or pick e / bash e) |
| # | Adventurer's Guild, Prep Room 1/489 | south → Adventurer's Guild, Arena Corridor | Door (no skill needed to pick/bash) | open s; (or pick s / bash s) |
| # | Secret Passage 1/514 | up → Thieves' Guild (Silvermere) | Door | open u; (or pick u / bash u) |
Room commands
| Room | Type | Leads to | Needs |
|---|---|---|---|
| Guildmaster's Office 1/546 | give head of orc warlord to guildmaster | — | takeitem head of the orc warlord |
| Guildmaster's Office 1/546 | give orc-head to guildmaster | — | takeitem orc-head |
Levers & actions
| Room | Type | Opens |
|---|---|---|
| Adventurer's Guild, Halls of Training 1/493 | push button | north exit of Adventurer's Guild, Halls of Training 1/493 |
| Secret Passage 1/506 | push button | south exit of Secret Passage 1/506 |
| Secret Passage 1/509 | pull lever | west exit of Secret Passage 1/509 |
| Secret Passage 1/750 | pull lever | east exit of Secret Passage 1/750 |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Dungeon | Secret Passage 1/452 | north → Small Alleyway (Dungeon) | search n; n |
| Sewer Tunnel (1) | Secret Passage 1/513 | east → Sewer Tunnel (Sewer Tunnel (1)) | open e; (or pick e / bash e) |
| Silvermere | Adventurer's Guild, Foyer 1/348 | west → Guild Street (Silvermere) | w |
| Secret Passage 1/514 | up → Thieves' Guild (Silvermere) | open u; (or pick u / bash u) | |
| Adventurer's Guild, Arena Corridor 1/487 | east → Arena (Silvermere) | e | |
| Adventurer's Guild, Halls of Training 1/503 | east → Jail Cell (Silvermere) | e |