| * | Room |
| * | Red: room with a lair (monsters spawn here; hover for which) |
| % | Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v) |
| M | A named monster / NPC lives here |
| - | / \ | Exit |
| # | Door (open / pick / bash), or locked door needing a key |
| ? | Hidden exit: search for it |
| > < ^ v | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| < v | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| > < | Underlined arrow: that exit has a door or other requirement |
| From | Exit | What | Type |
| # | Outer Keep, Stairwell Down 1/1361 | south → Outer Keep, Hallway | Door (no skill needed to pick/bash) | open s; (or pick s / bash s) |
| # | Outer Keep, Hallway 1/1806 | north → Outer Keep, Stairwell Down | Door (no skill needed to pick/bash) | open n; (or pick n / bash n) |
| # | Outer Keep, Doorway 1/1340 | west → Large Office | Door (no skill needed to pick/bash) | open w; (or pick w / bash w) |
| # | Outer Keep, Doorway 1/1366 | east → Large Office | Door (no skill needed to pick/bash) | open e; (or pick e / bash e) |
| # | Large Office 1/1333 | east → Outer Keep, Doorway | Door (no skill needed to pick/bash) | open e; (or pick e / bash e) |
| # | Large Office 1/1333 | west → Outer Keep, Doorway | Door (no skill needed to pick/bash) | open w; (or pick w / bash w) |
| ? | Outer Keep, Intersection 1/1368 | south → Outer Keep, Stairwell Up | Hidden exit, found by searching | search s; s |
| # | Courtyard 1/1375 | south → Inner Gate | Door (201 picklocks/strength to pick/bash) opened by pull lever here | open s; (or pick s / bash s) |
| # | Inner Gate 1/1331 | north → Courtyard | Door (301 picklocks/strength to pick/bash) opened by pull lever in Guardroom 1/1339 opened by pull lever in Guardroom 1/1345 | open n; (or pick n / bash n) |
| # | Jail Cell 1/1363 | west → Dungeon Hallway | Door (100 picklocks/strength to pick/bash) | open w; (or pick w / bash w) |
| # | Guardmaster's Office 1/1337 | north → Dungeon Hallway | Door (no skill needed to pick/bash) | open n; (or pick n / bash n) |
| # | Dungeon Hallway 1/1324 | south → Guardmaster's Office | Door (no skill needed to pick/bash) | open s; (or pick s / bash s) |
| # | Dungeon Hallway 1/1324 | east → Jail Cell | Door (100 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |
| # | Dungeon Hallway 1/1324 | west → Jail Cell | Door (100 picklocks/strength to pick/bash) | open w; (or pick w / bash w) |
| # | Jail Cell 1/1344 | east → Dungeon Hallway | Door (100 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |