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Outer Keep

43 rooms · map 1 · 4 levels · plain text

Connects to: Darkwood Forest · Mountain Stair

+-- Level +1 ------------+
|                        |
|         *#-M#-*        |
|        /       \       |
|       /         \      |
|      *     %     *     |
|      |     #v    |     |
|      |     |     |     |
|      *     *     *     |
|       \   / \   /      |
|        \ /   \ /       |
|         *     *        |
|                        |
+------------------------+
+-- Ground level --------+
|                        |
|   *>       *           |
|            |           |
|            |           |
|         *--*--*        |
|        /   ?  |\       |
|       /    |^ | \      |
|      *     %  *  *     |
|       \         /      |
|        \       /       |
|         *     *        |
|          \   /         |
|           \ /          |
|            *           |
|            #           |
|            |           |
|         %--*--%        |
|         v  |  v        |
|            |           |
|            *           |
|            |           |
|            |           |
|            *           |
|            v           |
|                        |
+------------------------+
+-- Level -1 ------------+
|                        |
|            %           |
|            |v          |
|            |^          |
|            %     *     |
|           / \   /      |
|        < /   \ /       |
|         *     *--*-<*  |
|        /       \       |
|       /         \      |
|      *           *     |
|                        |
|                        |
|         *#-*>          |
|            #           |
|            |           |
|            *           |
|           / \          |
|         ^/   \^        |
|         %     %        |
|                        |
+------------------------+
+-- Level -2 ------------+
|                        |
|            *           |
|                        |
+------------------------+

Key

*Room
*Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
MA named monster / NPC lives here
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
?Hidden exit: search for it
> < ^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
< vExit to another area; ^ v can also mean up/down (hover to see, click to go)
> <Underlined arrow: that exit has a door or other requirement

Places

MLarge Office 1/1333Chancellor Annora

Special exits & move commands

FromExitWhatType
#Outer Keep, Stairwell Down 1/1361south → Outer Keep, HallwayDoor (no skill needed to pick/bash)open s; (or pick s / bash s)
#Outer Keep, Hallway 1/1806north → Outer Keep, Stairwell DownDoor (no skill needed to pick/bash)open n; (or pick n / bash n)
#Outer Keep, Doorway 1/1340west → Large OfficeDoor (no skill needed to pick/bash)open w; (or pick w / bash w)
#Outer Keep, Doorway 1/1366east → Large OfficeDoor (no skill needed to pick/bash)open e; (or pick e / bash e)
#Large Office 1/1333east → Outer Keep, DoorwayDoor (no skill needed to pick/bash)open e; (or pick e / bash e)
#Large Office 1/1333west → Outer Keep, DoorwayDoor (no skill needed to pick/bash)open w; (or pick w / bash w)
?Outer Keep, Intersection 1/1368south → Outer Keep, Stairwell UpHidden exit, found by searchingsearch s; s
#Courtyard 1/1375south → Inner GateDoor (201 picklocks/strength to pick/bash)
opened by pull lever here
open s; (or pick s / bash s)
#Inner Gate 1/1331north → CourtyardDoor (301 picklocks/strength to pick/bash)
opened by pull lever in Guardroom 1/1339
opened by pull lever in Guardroom 1/1345
open n; (or pick n / bash n)
#Jail Cell 1/1363west → Dungeon HallwayDoor (100 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Guardmaster's Office 1/1337north → Dungeon HallwayDoor (no skill needed to pick/bash)open n; (or pick n / bash n)
#Dungeon Hallway 1/1324south → Guardmaster's OfficeDoor (no skill needed to pick/bash)open s; (or pick s / bash s)
#Dungeon Hallway 1/1324east → Jail CellDoor (100 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Dungeon Hallway 1/1324west → Jail CellDoor (100 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Jail Cell 1/1344east → Dungeon HallwayDoor (100 picklocks/strength to pick/bash)open e; (or pick e / bash e)

Levers & actions

RoomTypeOpens
Guardroom 1/1339pull levernorth exit of Inner Gate 1/1331
Guardroom 1/1345pull levernorth exit of Inner Gate 1/1331
Courtyard 1/1375pull leversouth exit of Courtyard 1/1375

Ways out

ToFromExitType
Darkwood ForestPuzzle Room or something 1/1365northwest → Darkwood Forest (Darkwood Forest)nw
Mountain StairLofty Plateau 1/141south → Top of Mountain Stair (Mountain Stair)s