+-- Level +1 ------------------------------------------------------------------------------------------------+ | | | %#-M | | |v | | | | | *#-M | | | | | | | | *#-M | | | +------------------------------------------------------------------------------------------------------------+
+-- Ground level --------------------------------------------------------------------------------------------+ | ^ | | * | | | | | | | | * | | | | | | | | * | | | | | | | | * | | | | | | | | * | | | | | | | | * | | | | | | | | * | | \ | | \ | | *--* | | \ | | \ | | * | | \ | | \ | | * | | | | | | | | * | | \ | | \ | | * | | \ | | \ | | * | | v\ | | \ | | * | | | | | | | | * | | | | | | | | * | | / | | / | | * | | | | | | | | * | | | | | | | | * | | / | | ^/ | | * | | / | | ^ / | | %--* * | | | | | | | | | | *--* * | | | | | | | | | | | | *--*--* | | \ | | \ | | * | | | | | | | | * | | \ | | \ | | * | | | | | | | | * | | \ | | \ | | * | | \ | | \ | | * | | | | | | | | * * | | / / | | / / | | * * * | | \ | / | | \| / | | * * | | \ | | | \ | | | * * | | \ / | | \ / | | * * | | / | | | / | | | * * | | /| / | | / | / | | *--* * * | | | | | | | | | | | | * * * | | / \ / | | / \ / | | * * * * | | \ / \ / | | \ / \ / | | * * * | | | / | | | / | | * *--*--*--* * | | \ / \ / > | | \ / \ / | | * * * * | | | / \ / | | | / \ / | | *--* * * * | | \ / \ / | | \ / \ / | | * *--* *--* *--* | | | / > \ / | | | / \ / | | *--* * | | / \ | | / \ | | * * | | \ | | | \ | | | * * | | | / | | | / | | * * * | | / \ / | | | / \ / | | | *--* * * *--*--* * *--*--*--* | | / \ | # | | | | | | | | | / \| | | | | | | | | | | * * * *--* * *--*--*--* | | /& | | | | | | | | | / | | | | | | | | | | * * % *--M--*--*--*--*--* | | / \ v | | / \ | | * * | | < |\ | | | \ | | *--* | | | +------------------------------------------------------------------------------------------------------------+
Key
| * | Room |
| * % | Red: room with a lair (monsters spawn here; hover for which) |
| % | Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v) |
| M | A named monster / NPC lives here |
| M | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| # | Door (open / pick / bash), or locked door needing a key |
| & | Exit needing a command or an item |
| ^ v | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > < ^ v | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| ^ | Underlined arrow: that exit has a door or other requirement |
Places
| M | Farmstead, Entry 17/369 | dirty farmer |
| M | Farmstead, Cellar 17/377 | mammoth rot worm |
| M | Abandoned Inn, Bedroom 17/2807 | ancient gremlin shaman |
| M | Abandoned Inn, Bedroom 17/2808 | ancient gremlin shaman |
| M | Abandoned Inn, Bedroom 17/2809 | ancient gremlin shaman |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| # | Abandoned Inn, Second Floor Hallway 17/2804 | east → Abandoned Inn, Bedroom | Door (46 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |
| # | Abandoned Inn, Second Floor Hallway 17/2805 | east → Abandoned Inn, Bedroom | Door (46 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |
| # | Abandoned Inn, Bedroom 17/2809 | west → Abandoned Inn, Second Floor Hallway | Door (46 picklocks/strength to pick/bash) | open w; (or pick w / bash w) |
| # | Abandoned Inn, Second Floor Hallway 17/2806 | east → Abandoned Inn, Bedroom | Door (46 picklocks/strength to pick/bash) | open e; (or pick e / bash e) |
| # | Abandoned Inn, Bedroom 17/2808 | west → Abandoned Inn, Second Floor Hallway | Door (46 picklocks/strength to pick/bash) | open w; (or pick w / bash w) |
| # | Abandoned Inn, Bedroom 17/2807 | west → Abandoned Inn, Second Floor Hallway | Door (46 picklocks/strength to pick/bash) | open w; (or pick w / bash w) |
| # | Farmstead, Hallway 17/374 | south → Farmstead, Kitchen | Door (21 picklocks/strength to pick/bash) | open s; (or pick s / bash s) |
| # | Farmstead, Kitchen 17/375 | north → Farmstead, Hallway | Door (21 picklocks/strength to pick/bash) | open n; (or pick n / bash n) |
| & | Eastern Road 17/45 | south → Forest Trail | Command exit | go path; (also: enter path, walk path) |
| & | Eastern Road 17/476 | north → Blackwood Forest (Blackwood Forest (2)) | Command exit | go path; (also: follow trail, go trail) |
| & | Forest Trail 17/168 | north → Eastern Road | Command exit | go path; (also: enter path, walk path) |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Arlysia | Eastern Road 17/495 | north → City of Arlysia, Town Gates (Arlysia) | n |
| Blackwood Forest (2) | Eastern Road 17/476 | north → Blackwood Forest (Blackwood Forest (2)) | go path; (also: follow trail, go trail) |
| Eastern Road 17/483 | south → Blackwood Forest (Blackwood Forest (2)) | s | |
| Farmstead | Eastern Road 17/395 | southeast → Private Road (Farmstead) | se |
| Forest Trail | Eastern Road 17/187 | southeast → Forest Trail (Forest Trail) | se |
| Eastern Road 17/43 | southwest → Dirt Path (Forest Trail) | sw |