+-- Ground level --------------------------------------------------------------------------------------------+ | | | <*--C--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*--* | | | | | | | | | | | | | | | | | | | | | | ^ | | *--*--*--*--*--*--*--*--* * | | | | | | | | | | | / | | | | | | | | | | | / | | *--*--*--*--*--*--*--*--* * | | | | | | | | | | | /| | | | | | | | | | | | / | | | *--*--*--*--*--*--*--*--* *--* * * | | | | | | / \ / | | | | | | / \ / | | * * * *--*--* *--* | | | \ / / | | | \ / / | | * * *--* * * * | | \ \ / \ | / / \ | | \^ \ / \ |/ / \ | | * * * *--* *--* M | | | / \ \ / v | | | / \ \ / $ | | *--*--* * * *--* * * | | / \ \ / \ | / | | / \ \ / \| / | | * * *--*--* * | | / \ \ | | | | | / \ \ | | | | | * *--* * * * * *--* * | | / / \ | / \ / \ / \ / | | / / \| / \ / \ / \ / | | *--* *--*--*--* * *--* * * * * | | \ \ / \ / / \ / | | \ \ / \ / / \ / | | <*--* * *--* * * *--* | | \ |\ / | | | \| \ / | | | *--*--* * | | \ | | | < \ | | | * * * * | | /|\ /|\ | | / | \ / | \ | | *--*--*--*--* | | |\/|\/|\/|\/| | | |/\|/\|/\|/\| | | *--*--*--*--* | | \ | /|\ | / | | \|/ | \|/ | | *--*--* | | |\/|\/| | | |/\|/\| | | *--*--* | | /|\ | /|\ | | / | \|/ | \ | | *--*--*--*--* | | |\/|\/|\/|\/| | | |/\|/\|/\|/\| | | *--*--*--*--* | | \ | / \ | / | | \|/ \|/ | | * * | | | +------------------------------------------------------------------------------------------------------------+
Key
| * | Room |
| * | Red: room with a lair (monsters spawn here; hover for which) |
| M | A named monster / NPC lives here |
| C | Room answers a command (see Room commands) |
| M | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| $ | Toll |
| < | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| < ^ v | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| v | Underlined arrow: that exit has a door or other requirement |
Places
| M | Blackwood Forest 17/2655 | Shadow Master |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| & | Blackwood Forest 17/2655 | south → Eastern Road (Eastern Road (1)) | Command exit | go path; (also: follow trail, go trail) |
| $ | Blackwood Forest 17/2656 | north → Blackwood Forest | Toll: 0 gold | n |
Room commands
| Room | Type | Leads to | Needs |
|---|---|---|---|
| Covered Tent 17/2718 | turn key, unlock warchest | — | clearitem 1804, summon 934 |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Crystal Lake | Blackwood Forest 17/2640 | north → Crystal Lake (Crystal Lake) | n |
| Bone Dock 17/2799 | west → Crystal Lake (Crystal Lake) | w | |
| Eastern Road (1) | Blackwood Forest 17/2655 | south → Eastern Road (Eastern Road (1)) | go path; (also: follow trail, go trail) |
| Blackwood Forest 17/2706 | north → Eastern Road (Eastern Road (1)) | n | |
| Forest Trail | Blackwood Forest 17/2597 | west → Camp Site (Forest Trail) | w |