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Cleared Fields

119 rooms · map 1, 15 · 2 levels · plain text

Connects to: Silvermere · Darkwood Forest · Sewer Tunnel (1)

+-- Ground level ---------------------------------+
|                                                 |
|                           *                     |
|                           |                     |
|                           |                     |
|                        C#-*--C                  |
|                         \   /                   |
|                          \ /                    |
|                        C  C  C                  |
|                        | /|\ |                  |
|                        |/ | \|                  |
|                        C  C  C                  |
|                        |\ v /|                  |
|                        | \ / |                  |
|                        C  C  C                  |
|                        |  #  |                  |
|                        |  |  |                  |
|                        S--C--C                  |
|                           |                     |
|                           |                     |
|               %--*--*--*--*--*                  |
|               |v |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|         S     *--*--*--*--*--*                  |
|         v     |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|               *--*--*--*--*--*     S            |
|               |  |  |  |  |  |     v            |
|               |  |  |  |  |  |                  |
|   S     S     *--*--*--*--*--*                  |
|   v     v     |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|               *--*--*--*--*--*    <*--*--*--*>  |
|               |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|   S     *     *--*--*--*--*--*                  |
|   v     v     |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|              <*--*--*--*--*--*--*               |
|               |  |  |  |  |  |   \              |
|   ^  ^  ^     |  |  |  |  |  |    \             |
|  <*--*--*>    *> S  S  S <*--*  *--*--*--*      |
|   v  v  v     |           |  |            \     |
|               |           |  |             \    |
|               *--*--*--*--*--*           *--*   |
|               |  |  |  |  |  |               >  |
|         ^     |  |  |  |  |  |     ^            |
|         S     *--*--*--*--*--*     S            |
|               |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|               *--*--*--*--*--*                  |
|               |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|               *--*--*--*--*--*                  |
|               |  |  |  |  |  |                  |
|               |  |  |  |  |  |                  |
|               *--*--*--*--*--*                  |
|                                                 |
+-------------------------------------------------+
+-- Level -1 -------------------------------------+
|                           ^                     |
|                           C                     |
|                                                 |
|                                                 |
|                                                 |
|                                                 |
|                                                 |
|                                                 |
|                                                 |
|               ^                                 |
|           <*--%                                 |
|                                                 |
+-------------------------------------------------+

Key

*Room
*Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
SShop
CRoom answers a command (see Room commands)
CUnderlined red: a lettered room that is also a lair
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
> < ^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
> <Exit to another area; ^ v can also mean up/down (hover to see, click to go)
< ^ vUnderlined arrow: that exit has a door or other requirement

Places

S 15/919Shop: New Shop
S 15/973Shop: New Shop
S 15/974Shop: New Shop
S 15/975Shop: New Shop
S 15/976Shop: New Shop
S 15/977Shop: New Shop
S 15/978Shop: New Shop
S 15/979Shop: New Shop
S 15/980Shop: New Shop
S 15/981Shop: New Shop
S 15/982Shop: New Shop

Special exits & move commands

FromExitWhatType
$Main Road, Silvermere Gates 1/1382west → Town Gates, Inner Bailey (Silvermere)Toll: 5 goldw
?Cleared Fields, Silvermere Wall 1/2447down → Underground Tunnel, Iron LadderHidden exit, found by searchingsearch d; d
# 15/909north → Locked: needs silver key (cannot be forced)use silver key n; open n
# 15/873south → Locked: needs silver key (cannot be forced)use silver key s; open s
# 15/920east → Locked: needs ornate silver key (cannot be forced)use ornate silver key e; open e
# 15/921west → Locked: needs ornate silver key (cannot be forced)use ornate silver key w; open w
#Underground Tunnel, Iron Ladder 1/2446up → Cleared Fields, Silvermere WallDoor (no skill needed to pick/bash)open u; (or pick u / bash u)
#Underground Tunnel 1/2445west → Sewer Tunnel (Sewer Tunnel (1))Door (no skill needed to pick/bash)open w; (or pick w / bash w)

Room commands

RoomTypeLeads toNeeds
15/873summon guard—checkitem silver parchment deed, price 280000, summon 531
15/873make emblem—checkitem silver parchment deed
15/909make key—checkitem silver parchment deed
15/910summon guard—checkitem silver parchment deed, price 280000, summon 531
15/910make emblem—checkitem silver parchment deed
15/911summon guard—checkitem silver parchment deed, price 280000, summon 531
15/911make emblem—checkitem silver parchment deed
15/912summon guard—checkitem silver parchment deed, price 280000, summon 531
15/912make emblem—checkitem silver parchment deed
15/913summon guard—checkitem silver parchment deed, price 280000, summon 531
15/913make emblem—checkitem silver parchment deed
15/914summon guard—checkitem silver parchment deed, price 280000, summon 531
15/914make emblem—checkitem silver parchment deed
15/915summon guard—checkitem silver parchment deed, price 280000, summon 531
15/915make emblem—checkitem silver parchment deed
15/916summon guard—checkitem silver parchment deed, price 280000, summon 531
15/916make emblem—checkitem silver parchment deed
15/917summon guard—checkitem silver parchment deed, price 280000, summon 531
15/917make emblem—checkitem silver parchment deed
15/918summon guard—checkitem silver parchment deed, price 280000, summon 531
15/918make emblem—checkitem silver parchment deed
15/920summon guard—checkitem silver parchment deed, price 280000, summon 531
15/920make emblem—checkitem silver parchment deed
15/922summon healer—nomonsters, checkitem silver parchment deed, price 10000, summon 787
15/922buy minor healing, buy mihe—monsters, price 50
15/922buy major healing—monsters, price 120
15/922buy mahe—monsters, price 120
15/922buy greater healing, buy grhe—monsters, price 200
15/922buy cure poison, buy cure—monsters, price 1000
15/922buy cure disease, buy cdes—monsters, price 2500
15/922buy remove curse, buy rcrs—monsters, price 5000
Rubbish Disposal Chamber 15/988pull lever—checkitem silver parchment deed, clearitem 0

Ways out

ToFromExitType
Darkwood ForestMain Road, Forest Entry 1/1396southeast → Darkwood Forest, Main Road (Darkwood Forest)se
Sewer Tunnel (1)Underground Tunnel 1/2445west → Sewer Tunnel (Sewer Tunnel (1))open w; (or pick w / bash w)
SilvermereMain Road, Silvermere Gates 1/1382west → Town Gates, Inner Bailey (Silvermere)w