+-- Ground level --------------------------------------------------------------------------------------------------------------------------+ | < | | * | | \ | | \ | | * M | | | / | | | / | | * *--*--*--*--*--* | | | \ | | | \ | | * * * * * | | | / \ \ | / | | | / \ \ | / | | *--*--* * * * * * | | \ / \ \ /| / \ | | \ / \ \ / | / \ | | * * * *--* * * *--* * | | \ / \ | | \ | \ | | \ / \| | \ | \ | | * * * * * * * * | | \ / | | / \ / | |\ | | \ / | | / \ / | | \ | | * *--* * *--*--* * *--* * * M | | \ / / / | \ / | | \ / / / | \ / | | *--* * * * * * | | \ \ / \ | | | \ \ / \ | | | * * * * *--* | | / \ \ / / | | / \ \ / / | | * * * * * | | / / / / \ / | | / / / / \ / | | * * * * * | | / / | \ | | / / | \ | | *--*--* * * | | | / | | | / | | M * * * | | \ / \ / | | \ / \ / | | * *--*--* * | | \ \ \ | | \ \ \ | | * * * * * | | | / \ / |\ | | | | / \ / | \ | | | * * *--*--* * * * * *--* | | |\ | /| \ | \ | | | | \ | / | \ | \ | | | * * * * * *--*--* *--*--*--* *> | | | \ /| / | | / \ / | | | \ / | / | | / \ / | | * *--* *--*--* M * * * | | \ | / < \ / | | \ | / \ / | | * * * * * * * * | | \ \ | / /| \ / \ | | \ \ |/ / | \ / \ | | *--*--* * * * * * * | | \ \ | / | / \ / \ | | \ \ | / | / \ / \ | | M * * *--*--* * * * * * | | / / | \ / \ / | | / / | \ / \ / | | * * M--*--* * * * * | | / \ / / \ / \ | | | / \ / / \ / \| | | * * * * M * * *--* | | \ / \ / \ / / | \ | | \ / \ / \ / / | \ | | * * * * * * * * * | | | | | / \ / \ | | | | | / \ / \ | | * * *--*--* * * * | | / | | / \ | | / | |> / \ | | * * * *--*--* * | | / \ | \ | | / \ | \ | | * * * * | | / \ \ / \ | | | / \ \ / \ | | | * * * * * * * | | / \ / \ |\ |\ | | / \ / \| \| \ | | *--*--*--*--*--* * * * * M | | / \ / | | / \ / | | * * | | / / | | / / | | * * | | / / | | / / | | * * | | / / | | / / | | <* S | | | +------------------------------------------------------------------------------------------------------------------------------------------+
Key
| * | Red: room with a lair (monsters spawn here; hover for which) |
| S | Shop |
| M | A named monster / NPC lives here |
| M | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| > < | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > < | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| < | Underlined arrow: that exit has a door or other requirement |
Places
| M | Western Plains, Clearing 2/8095 | Boomshaii Shaman |
| M | Western Plains 2/8134 | Bronyur the Hide |
| M | Western Plains, Clearing 2/8164 | Wicca Necromancer |
| M | Western Plains, Clearing 2/8177 | Wicca Overlord |
| M | Western Plains 2/8215 | Barthalamu |
| M | Western Plains 2/8218 | Ty'dren |
| S | Small Hut 2/8262 | Shop: IvoryWeapons |
| M | Western Plains 2/8281 | Sinue |
| M | Western Plains 2/8284 | Christian |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| ~ | Cave Opening 2/8294 | west → Dismagi Cavern (Dismagi Cavern) | negate magic cast on leaving; dismagi negate cast on arrival | w |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Barren Fields | Western Plains 2/8049 | east → Western Plains (Barren Fields) | e |
| Dismagi Cavern | Cave Opening 2/8294 | west → Dismagi Cavern (Dismagi Cavern) | w |
| Gloomy Basin | Western Plains 2/8387 | northwest → Gloomy Basin (Gloomy Basin) | nw |