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Ruined Palace

82 rooms · map 1 · 3 levels · plain text

Connects to: Undersea Cavern

+-- Level +2 ------------------------------+
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+-- Level +1 ------------------------------+
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+------------------------------------------+
+-- Ground level --------------------------+
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|               *     *--*     *           |
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|      *              *        M     *     |
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|   *           *#-*        *     *        |
|   |          /   |         \   #|        |
|   |         /    |          \ / |        |
|   *        C     *  *--*--*  *  *        |
|   |             #|  |\/|\/|     |        |
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|   *           *  *  *--*--*     *        |
|    \         /    \ #\#|\/|      \       |
|     \       /      \|/\|/\|       \      |
|      *     C        *#-*--*        *     |
|     /              ###              \    |
|    /              / | \      ^       \   |
|   *              *  *  *     %        *  |
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|   *--*        C     C     *           *  |
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+------------------------------------------+

Key

* %Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
MA named monster / NPC lives here
CRoom answers a command (see Room commands)
M CUnderlined red: a lettered room that is also a lair
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
>Exit to another area; ^ v can also mean up/down (hover to see, click to go)
>Underlined arrow: that exit has a door or other requirement

Places

MRuined Palace, Throne Room 1/5230Lord of the Sea
MRuined Palace, Altar of Blood 1/7623dark oceanid necromancer
MRuined Palace, Summoning Room 1/7629dark oceanid wizardess
MRuined Palace, Water Shrine 1/7650dark oceanid shamaness

Special exits & move commands

FromExitWhatType
#Ruined Palace, Spawning Grounds 1/7657southwest → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open sw; (or pick sw / bash sw)
#Ruined Palace, Spawning Grounds 1/7667west → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Ruined Palace, Spawning Grounds 1/7662south → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Ruined Palace, Dark Hall 1/5225north → Ruined Palace, Spawning GroundsDoor (51 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Ruined Palace, Dark Hall 1/5225south → Ruined Palace, Training BarracksDoor (10000 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Ruined Palace, Dark Hall 1/5225east → Ruined Palace, Spawning GroundsDoor (51 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Ruined Palace, Dark Hall 1/5225northeast → Ruined Palace, Spawning GroundsDoor (51 picklocks/strength to pick/bash)open ne; (or pick ne / bash ne)
#Ruined Palace, Dark Hall 1/5225southeast → Ruined Palace, GuardroomDoor (10000 picklocks/strength to pick/bash)open se; (or pick se / bash se)
#Ruined Palace, Dark Hall 1/5225southwest → Ruined Palace, Training BarracksDoor (10000 picklocks/strength to pick/bash)open sw; (or pick sw / bash sw)
#Ruined Palace, Training Barracks 1/7663north → Ruined Palace, Dark HallDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Ruined Palace, Guardroom 1/5226northwest → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open nw; (or pick nw / bash nw)
#Ruined Palace, Training Barracks 1/7665northeast → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open ne; (or pick ne / bash ne)
#Ruined Palace, Dark Hall 1/5223southwest → Ruined Palace, Training BarracksDoor (10000 picklocks/strength to pick/bash)open sw; (or pick sw / bash sw)
#Ruined Palace, Dark Hall 1/5222west → Ruined Palace, Training BarracksDoor (51 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Ruined Palace, Training Barracks 1/7670northeast → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open ne; (or pick ne / bash ne)
#Ruined Palace, Training Barracks 1/7672east → Ruined Palace, Dark HallDoor (51 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Ruined Palace, Massive Gate 1/5210northeast → Undersea Cavern, Massive Gate (Undersea Cavern)Locked: needs rusty golden key (cannot be forced)use rusty golden key ne; open ne
#Ruined Palace 1/7630southwest → Ruined Palace, Large RoomLocked: needs shining steel key (cannot be forced)use shining steel key sw; open sw
#Ruined Palace, Large Room 1/7631northeast → Ruined PalaceLocked: needs shining steel key (cannot be forced)use shining steel key ne; open ne
#Ruined Palace 1/7651south → Ruined Palace, Large RoomLocked: needs shining steel key (cannot be forced)use shining steel key s; open s
#Ruined Palace 1/7639southeast → Ruined Palace, TempleLocked: needs shining steel key (cannot be forced)use shining steel key se; open se
#Ruined Palace, Large Room 1/7653north → Ruined PalaceLocked: needs shining steel key (cannot be forced)use shining steel key n; open n
#Ruined Palace, Temple 1/7621northwest → Ruined PalaceLocked: needs shining steel key (cannot be forced)use shining steel key nw; open nw

Room commands

RoomTypeLeads toNeeds
Ruined Palace, Training Barracks 1/7664pull lever, push lever, move lever—nomonsters, remoteaction 5225
Ruined Palace, Training Barracks 1/7666turn key in hole, turn key in keyhole, insert key in hole, insert key in keyhole …—nomonsters, checkitem etched obsidian key, remoteaction 5225, takeitem etched obsidian key
Ruined Palace, Training Barracks 1/7671turn key in hole, turn key in keyhole, insert key in hole, insert key in keyhole …—nomonsters, checkitem etched titanium key, remoteaction 5225, takeitem etched titanium key
Ruined Palace, Training Barracks 1/7673turn key in hole, turn key in keyhole, insert key in keyhole, turn etched platinum key in keyhole …—nomonsters, checkitem etched platinum key, remoteaction 5223, takeitem etched platinum key
Ruined Palace, Training Barracks 1/7673insert key in hole, turn etched platinum key in hole, insert etched platinum key in hole, turn platinum key in hole …—nomonsters, checkitem etched platinum key, remoteaction 5225, takeitem etched platinum key

Ways out

ToFromExitType
Undersea CavernRuined Palace, Massive Gate 1/5210northeast → Undersea Cavern, Massive Gate (Undersea Cavern)use rusty golden key ne; open ne