+-- Ground level -----------------------------------------------------------+ | | | *--M | | | | | | | | *--*--*--* | | \ | | \ | | * *--* | | \ / | | \ / | | * | | | | | | | | * M--* * | | \ \ / | | \ \ / | | * * * * | | / | | | | | / | | | | | *--* * * *--* * | | / \ / / \ \ | | | / \ / / \ \ | | | * * * * * * * | | / > \ | | \ / | | / \ | | \ / | | * *--*--* * * | | | / | | / | | | / | | / | | * * * * *--*--*--* | | | | | / \ / \ | | | | | / \ / \ | | * * * * *--* * | | \ | / \ | | | \ | / \ | | | * * * * * | | \ | | | / \ | | \ | | | / \ | | * * * * * * | | / \ / | | | | / \ / | | | | * * * * | | \ \ / | | \ \ / | | * *--*--*--*--* | | / \ | | / \ | | * *--* | | | / \ | | | / \ | | M * * M * | | /| | \ / < | | / | | \ / | | *--* * *--*--* | | / \ | | | | | / \| | | | | M * M * * | | & | | | \ | | | * * | | | | | | | | | | * * | | \ | | | \ | | | *--* * | | | \ / | | | \ / | | * *--*--* | | / | | | / | | | * * | | / | | / | | * | | | | | | | | * *--* | | | / \ | | | / \ | | *--* * * | | \ / | | | \ / | | | * * * * | | | | / / | | | |/ / | | * *--*--* * | | \ / | | | | \ / | | | | * *--* * *--* | | / / \ / | | / / \ / | | * * * | | / | | | | / | | | | *--* * * | | | | | | | | * | | / \ | | / \ | | * *--* | | | | | | | | * * | | \ \ | | \ \ | | * * | | | | | | | | | | * * | | / \ | | | / \ | | | * * * | | | \ / | | | \ / | | * * *--*--*--* | | | \ / \ | | | \ / \ | | * * *--* | | / \ | | | / \ | | | * * * | | | | | | | | | | * * | | | | | | | | * | | | | | | | | * | | > | | | +---------------------------------------------------------------------------+
Key
| * | Room |
| * | Red: room with a lair (monsters spawn here; hover for which) |
| M | A named monster / NPC lives here |
| M | Underlined red: a lettered room that is also a lair |
| - | / \ | Exit |
| & | Exit needing a command or an item |
| < | Exit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go) |
| > | Exit to another area; ^ v can also mean up/down (hover to see, click to go) |
| > | Underlined arrow: that exit has a door or other requirement |
Places
| M | Black Mountains, Dead End 1/2424 | dragoon mercenary |
| M | Filthy Aerie 2/2438 | massive black harpy |
| M | Dark Smelly Lair 2/2490 | Displacer BeastLord |
| M | Outpost, Officer's Quarters 2/2518 | Commander Markus |
| M | Black Mountains, Opening 2/7131 | dragoon missionary |
| M | Black Mountains, Small Tent 2/7135 | dragoon emissary |
Special exits & move commands
| From | Exit | What | Type | |
|---|---|---|---|---|
| & | Black Mountains, Dead End 2/2437 | northwest → Filthy Aerie | Command exit | climb vines; (also: climb up, climb cliff) |
| & | Filthy Aerie 2/2438 | southeast → Black Mountains, Dead End | Command exit | climb vines; (also: climb down, climb cliff) |
| # | Black Mountains, Stronghold Gates 2/7122 | southeast → Earthen Stronghold (Earthen Stronghold) | Door (101 picklocks/strength to pick/bash) | open se; (or pick se / bash se) |
Room commands
| Room | Type | Leads to | Needs |
|---|---|---|---|
| Filthy Aerie 2/2438 | iamthewalrus | — | race Dark-Elf, class Mystic, minlevel 75 |
| Filthy Aerie 2/2438 | iamtheeggman | — | race Elf, class Bard, minlevel 70 |
Ways out
| To | From | Exit | Type |
|---|---|---|---|
| Earthen Stronghold | Black Mountains, Stronghold Gates 2/7122 | southeast → Earthen Stronghold (Earthen Stronghold) | open se; (or pick se / bash se) |
| Stone Tunnel (2) | Black Mountains 2/2368 | southeast → Stone Tunnel, Path Up (Stone Tunnel (2)) | se |