Realm maps
← All areas

Black Moat

57 rooms · map 8 · 3 levels · plain text

Connects to: Soldier's Quarters

+-- Level +1 ------------------+
|                              |
|         *                    |
|         |\                   |
|         | \                  |
|         %  *                 |
|         v /                  |
|          /                   |
|         *>                   |
|                              |
+------------------------------+
+-- Ground level --------------+
|               ^              |
|         *--*--%--*--*        |
|        /             \       |
|       /               \      |
|      *     *  *  *     *     |
|     /      #  #  #      \    |
|    /       |  |  |       \   |
|   *     *--*--*--*--*     *  |
|   |     |  #  #  #  |     |  |
|   |     |  |  |  |  |     |  |
|   *     *  *  *  *  *     *  |
|   |     |           |     |  |
|   |     |           |     |  |
|   *     *  *  *  *  *     *  |
|   |     |  #  #  #  |     |  |
|   |     |^ |  |  |  |     |  |
|   *     %--*--*--*--*     *  |
|   |        #  #  #        |  |
|   |        |  |  |        |  |
|   *        *  *  *        *  |
|    \       ?             /   |
|     \      @            /    |
|      *     %           *     |
|       \    v          /      |
|        \             /       |
|         *--%--*--*--*        |
|            v                 |
|                              |
+------------------------------+
+-- Level -1 ------------------+
|            ^                 |
|            %                 |
|            |                 |
|            |^                |
|            %                 |
|                              |
+------------------------------+

Key

*Room
* %Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
?Hidden exit: search for it
@Hidden exit opened by a lever / action
^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
> ^Exit to another area; ^ v can also mean up/down (hover to see, click to go)
> ^ vUnderlined arrow: that exit has a door or other requirement

Special exits & move commands

FromExitWhatType
#Winding Stair 8/597east → Castle, Dark Hallway (Soldier's Quarters)Door (41 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Basement Hallway 8/608north → Storage RoomDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/608south → Storage RoomDoor (36 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/622south → Basement HallwayDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/623north → Basement HallwayDoor (36 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/609north → Storage RoomDoor (36 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/609south → Storage RoomDoor (36 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/618south → Basement HallwayDoor (36 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/619north → Basement HallwayDoor (36 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/610north → Storage RoomDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/610south → Storage RoomDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/620south → Basement HallwayDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/621north → Basement HallwayDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/617north → Storage RoomDoor (36 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/617south → Storage RoomDoor (36 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/628south → Basement HallwayDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/629north → Basement HallwayDoor (36 picklocks/strength to pick/bash)open n; (or pick n / bash n)
?Storage Room 8/629south → Musty RoomHidden exit, found by searchingsearch s; s
#Basement Hallway 8/616north → Storage RoomDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/616south → Storage RoomDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Basement Hallway 8/615north → Storage RoomDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Basement Hallway 8/615south → Storage RoomDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
@Musty Room 8/630north → Storage RoomHidden: opened by 1 action(s), any order
opened by push button here
n
#Storage Room 8/626south → Basement HallwayDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/627north → Basement HallwayDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Storage Room 8/624south → Basement HallwayDoor (101 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Storage Room 8/625north → Basement HallwayDoor (101 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Black Moat 8/633down → Rancid Underwater PassageLocked: needs moldy key (cannot be forced)use moldy key d; open d
#Rancid Underwater Passage 8/632up → Black MoatLocked: needs moldy key (cannot be forced)use moldy key u; open u

Levers & actions

RoomTypeOpens
Musty Room 8/630push buttonnorth exit of Musty Room 8/630

Ways out

ToFromExitType
Soldier's QuartersWinding Stair 8/597east → Castle, Dark Hallway (Soldier's Quarters)open e; (or pick e / bash e)
Black Moat 8/646up → Dark-Elf City, Moatside (Soldier's Quarters)u