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Ancient Ruin

125 rooms · map 3 · 5 levels · plain text

Connects to: Black Wasteland · Ironwood Forest · Damp Tunnel · Bronzewood Forest

+-- Level +3 -------------------------------------------------------+
|                                                                   |
|                                    M                              |
|                                    v                              |
|                                                                   |
+-------------------------------------------------------------------+
+-- Level +2 -------------------------------------------------------+
|                                    ^                              |
|                                    %                              |
|                                    v                              |
|                                                                   |
+-------------------------------------------------------------------+
+-- Level +1 -------------------------------------------------------+
|                                                                   |
|                              C                                    |
|                              v                                    |
|                                    ^                              |
|                                    %                              |
|                                    v                              |
|                                                                   |
|            %                                                      |
|            |v                                                     |
|            |                                                      |
|            *                                                      |
|            |                                                      |
|            |                                                      |
|            %                                                      |
|            v                                                      |
|                                                                   |
+-------------------------------------------------------------------+
+-- Ground level ---------------------------------------------------+
|                                                                   |
|                              *--*--*                              |
|                              |     |\                             |
|                              |     | \                            |
|                           *#-*  M  *  *                           |
|                                 |    & !                          |
|                                 |   /   \                         |
|                              *#-*#-C  *--*           *--*--*      |
|                              |            \          |  |  |      |
|                              |             \         |  |  |   >  |
|               *--*           *--*  %#-%  *  *        *--*--*--*   |
|              /|              |     |v v  #   \       |  |  |  |   |
|             / |              |^    |     |    \      |  |  |  |   |
|            *  *              %  *--*--*--*--*--*--*!=*--*--*--*   |
|           / @                |  |        |    /      |  |  |  |   |
|          /   \               |  |  ^     |   /       |  |  |  |   |
|         *--*  *  M           *  *  %  %  *  *        *--*--*--*   |
|        /      |  #           |     |  ?v   /                   >  |
|       /    ^  |  |           |     |  @   /                       |
|      *  M--%  *--*           *  *  *  *--*                        |
|     /   @                    |  |  #    /                         |
|    /    ?                    |  |  |   /                          |
|   *!-*!-*--*--*--*           *--*  *  *                           |
|         |                    #     ! /                            |
|         |  ^                 |     |/                             |
|      *  *  %  *+-*           %  %--*                              |
|       \   /|  |              v  v                                 |
|        \ / |  |                                                   |
|         *  *  *@+M                                                |
|          \   !                                                    |
|           \ /                                                     |
|            *  *--*                                                |
|             \ |  #                                                |
|              \|  |                                                |
|               *  %                                                |
|                  v                                                |
|                                                                   |
+-------------------------------------------------------------------+
+-- Level -1 -------------------------------------------------------+
|                                                                   |
|                     M                                             |
|                     ?                                             |
|                     |              ^  ^                           |
|                    <*>   <*-<*>    M--%                           |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                       ^                           |
|                       <*>-*--*>-*--*--%                           |
|                                                                   |
|                                 ^                                 |
|                                 *                                 |
|                                 |                                 |
|                                 |                                 |
|                     *           *                                 |
|                    / \         /                                  |
|                   /   \      ^/                                   |
|               *--*     *     %                                    |
|              /   |     v                                          |
|             /    |                                                |
|            *     *--C                                             |
|             \                                                     |
|              \                                                    |
|               *                                                   |
|               |                                                   |
|               |  ^                                                |
|               *--%                                                |
|                                                                   |
+-------------------------------------------------------------------+

Key

*Room
* %Red: room with a lair (monsters spawn here; hover for which)
%Room with an up/down exit (the level above/below is drawn in line with it; click its ^ / v)
MA named monster / NPC lives here
CRoom answers a command (see Room commands)
C MUnderlined red: a lettered room that is also a lair
- | / \Exit
#Door (open / pick / bash), or locked door needing a key
?Hidden exit: search for it
+Hidden exit you can walk straight through
@Hidden exit opened by a lever / action
&Exit needing a command or an item
!Trap
=Restricted by level, class, race or alignment
> < ^ vExit to a room elsewhere on this page; ^ v can also mean up/down (hover to see, click to go)
> vExit to another area; ^ v can also mean up/down (hover to see, click to go)
^ vUnderlined arrow: that exit has a door or other requirement

Places

MMirrored Chamber 3/574huge basilisk
MDome of Stars 3/583chimera
MAncient Coliseum, Arena 3/595prismatic dragon
MUnholy Altar 3/608unholy idol
MHidden Bookroom 3/641beholder
MTorture Chamber 3/650wraithlord
MRoyal Palace, Kitchen 3/668Goru-Nezar

Special exits & move commands

FromExitWhatType
=Pillaged Museum 3/613down → City Centre, MuseumLevels 1-55 onlyd
=Ancient Ruin, Demolished Doors 3/557west → Ancient Ruin, Inside ArchLevels 1-55 onlyw
#Ancient Ruin 3/585north → Ruined InnDooropen n; (or pick n / bash n)
#Ruined Inn 3/586south → Ancient RuinDooropen s; (or pick s / bash s)
&Ancient Ruin 3/599southwest → Dark Alleyway, Dead EndCommand exitgo alley; (also: go alleyway, enter alley)
@Destroyed Laboratory 3/563north → Steel Chamber, StairwellHidden: opened by 4 action(s), specific order
opened by turn knob here
opened by push lever here
opened by pull switch here
opened by push button here
n
#Dark Alleyway, Dead End 3/606west → Unholy TempleLocked: needs dragon key (cannot be forced)use dragon key w; open w
?Steel Chamber, Stairwell 3/564south → Destroyed LaboratoryHidden exit, found by searchingsearch s; s
#Ancient Coliseum, Viewing Stands 3/592east → Wide PassageDoor (21 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Ancient Coliseum, Viewing Stands 3/592down → Ancient Coliseum, ArenaDoor (301 picklocks/strength to pick/bash)open d; (or pick d / bash d)
#Unholy Temple 3/607east → Dark Alleyway, Dead EndLocked: needs dragon key (cannot be forced)use dragon key e; open e
#Unholy Temple 3/607west → Ancient RuinDoor (21 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Weed-Filled Courtyard 3/578north → Tower of the Stars, FoyerDoor (no skill needed to pick/bash)open n; (or pick n / bash n)
#Wide Passage 3/593west → Ancient Coliseum, Viewing StandsDoor (21 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Ancient Ruin 3/609east → Unholy TempleDoor (21 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Tower of the Stars, Foyer 3/579south → Weed-Filled CourtyardDoor (no skill needed to pick/bash)open s; (or pick s / bash s)
#Ancient Ruin 3/604west → Ruined ShopDoor (11 picklocks/strength to pick/bash)open w; (or pick w / bash w)
#Ruined Shop 3/605east → Ancient RuinDoor (11 picklocks/strength to pick/bash)open e; (or pick e / bash e)
#Ancient Ruin, Dead End 3/616south → Icy BuildingLocked: needs chrome key (cannot be forced)use chrome key s; open s
#Icy Building 3/619north → Ancient Ruin, Dead EndLocked: needs chrome key (cannot be forced)use chrome key n; open n
#Icy Building 3/619down → Icy Tunnel, Ladder UpDoor (16 picklocks/strength to pick/bash)open d; (or pick d / bash d)
#Stone Coldroom 3/633north → Bloodstained HallwayDoor (no skill needed to pick/bash)open n; (or pick n / bash n)
#Stone Coldroom 3/633down → Icy Tunnel, Ladder UpDooropen d; (or pick d / bash d)
#Bloodstained Hallway 3/634south → Stone ColdroomDoor (no skill needed to pick/bash)open s; (or pick s / bash s)
@Grand Library, Entrance Hall 3/638east → Hidden BookroomHidden: opened by 1 action(s), any order
opened by move painting in Concealed Chamber 3/640
e
+Grand Library 3/639east → Concealed ChamberHidden exit (just walk it)e
+Hidden Bookroom 3/641west → Grand Library, Entrance HallHidden exit (just walk it)w
+Concealed Chamber 3/640west → Grand LibraryHidden exit (just walk it)w
@Torture Chamber 3/650south → Ancient RuinHidden: opened by 1 action(s), any order
opened by say darkness here
s
?Ancient Ruin 3/651north → Torture ChamberHidden exit, found by searchingsearch n; n
@Ancient Ruin, Palace Gates 3/661southeast → Royal Palace, FoyerHidden: opened by 7 action(s), specific order
opened by push diamond here
opened by push amethyst here
opened by push sapphire here
opened by push emerald here
opened by push topaz here
opened by push onyx here
opened by push ruby here
se
#Royal Palace, Dining Room 3/667north → Royal Palace, KitchenDoor (11 picklocks/strength to pick/bash)open n; (or pick n / bash n)
#Royal Palace, Kitchen 3/668south → Royal Palace, Dining RoomDoor (11 picklocks/strength to pick/bash)open s; (or pick s / bash s)
#Ancient Coliseum, Arena 3/595up → Ancient Coliseum, Viewing StandsDoor (201 picklocks/strength to pick/bash)open u; (or pick u / bash u)
#Icy Tunnel, Ladder Up 3/620up → Icy BuildingDoor (16 picklocks/strength to pick/bash)open u; (or pick u / bash u)
?Mirrored Hall 3/573north → Mirrored ChamberHidden exit, found by searchingsearch n; n
?Mirrored Chamber 3/574south → Mirrored HallHidden exit, found by searchingsearch s; s
#Icy Tunnel, Ladder Up 3/630up → Stone ColdroomDooropen u; (or pick u / bash u)

Room commands

RoomTypeLeads toNeeds
Dark Alleyway, Dead End 3/606put white fang in slot, insert white fang—nomonsters 1093, checkitem white fang, roomitem dragon carving, takeitem white fang, clearitem 762
Dark Alleyway, Dead End 3/606put white fang in slot, insert white fang—nomonsters 1093, checkitem white fang, roomitem white dragon carving, takeitem white fang, clearitem 758
Dark Alleyway, Dead End 3/606put white fang in slot, insert white fang—nomonsters 1093, checkitem white fang, roomitem black dragon carving, takeitem white fang, clearitem 759
Dark Alleyway, Dead End 3/606put white fang in slot, insert white fang—nomonsters 1093, checkitem white fang, roomitem green dragon carving, takeitem white fang, clearitem 760
Dark Alleyway, Dead End 3/606put white fang in slot, insert white fang—nomonsters 1093, checkitem white fang, roomitem blue dragon carving, takeitem white fang, clearitem 761
Dark Alleyway, Dead End 3/606put black fang in slot, insert black fang—nomonsters 1093, checkitem black fang, roomitem white dragon carving, takeitem black fang, clearitem 758
Dark Alleyway, Dead End 3/606put black fang in slot, insert black fang—nomonsters 1093, checkitem black fang, roomitem dragon carving, takeitem black fang, clearitem 762
Dark Alleyway, Dead End 3/606put black fang in slot, insert black fang—nomonsters 1093, checkitem black fang, roomitem black dragon carving, takeitem black fang, clearitem 759
Dark Alleyway, Dead End 3/606put black fang in slot, insert black fang—nomonsters 1093, checkitem black fang, roomitem green dragon carving, takeitem black fang, clearitem 760
Dark Alleyway, Dead End 3/606put black fang in slot, insert black fang—nomonsters 1093, checkitem black fang, roomitem blue dragon carving, takeitem black fang, clearitem 761
Dark Alleyway, Dead End 3/606put green fang in slot, insert green fang—nomonsters 1093, checkitem green fang, roomitem black dragon carving, takeitem green fang, clearitem 759
Dark Alleyway, Dead End 3/606put green fang in slot, insert green fang—nomonsters 1093, checkitem green fang, roomitem dragon carving, takeitem green fang, clearitem 762
Dark Alleyway, Dead End 3/606put green fang in slot, insert green fang—nomonsters 1093, checkitem green fang, roomitem white dragon carving, takeitem green fang, clearitem 758
Dark Alleyway, Dead End 3/606put green fang in slot, insert green fang—nomonsters 1093, checkitem green fang, roomitem green dragon carving, takeitem green fang, clearitem 760
Dark Alleyway, Dead End 3/606put green fang in slot, insert green fang—nomonsters 1093, checkitem green fang, roomitem blue dragon carving, takeitem green fang, clearitem 761
Dark Alleyway, Dead End 3/606put blue fang in slot, insert blue fang—nomonsters 1093, checkitem blue fang, roomitem green dragon carving, takeitem blue fang, clearitem 760
Dark Alleyway, Dead End 3/606put blue fang in slot, insert blue fang—nomonsters 1093, checkitem blue fang, roomitem dragon carving, takeitem blue fang, clearitem 762
Dark Alleyway, Dead End 3/606put blue fang in slot, insert blue fang—nomonsters 1093, checkitem blue fang, roomitem white dragon carving, takeitem blue fang, clearitem 758
Dark Alleyway, Dead End 3/606put blue fang in slot, insert blue fang—nomonsters 1093, checkitem blue fang, roomitem black dragon carving, takeitem blue fang, clearitem 759
Dark Alleyway, Dead End 3/606put blue fang in slot, insert blue fang—nomonsters 1093, checkitem blue fang, roomitem blue dragon carving, takeitem blue fang, clearitem 761
Dark Alleyway, Dead End 3/606put red fang in slot, insert red fang—nomonsters 1093, checkitem red fang, roomitem blue dragon carving, takeitem red fang, clearitem 761
Dark Alleyway, Dead End 3/606put red fang in slot, insert red fang—nomonsters 1093, checkitem red fang, roomitem dragon carving, takeitem red fang, clearitem 762
Dark Alleyway, Dead End 3/606put red fang in slot, insert red fang—nomonsters 1093, checkitem red fang, roomitem white dragon carving, takeitem red fang, clearitem 758
Dark Alleyway, Dead End 3/606put red fang in slot, insert red fang—nomonsters 1093, checkitem red fang, roomitem black dragon carving, takeitem red fang, clearitem 759
Dark Alleyway, Dead End 3/606put red fang in slot, insert red fang—nomonsters 1093, checkitem red fang, roomitem green dragon carving, takeitem red fang, clearitem 760
Pillaged Museum 3/613go vortex, enter vortex, go swirling vortexBlack Wasteland (Black Wasteland)minlevel 20
The Iceforge 3/632touch hammer, touch anvil, touch hydra, touch iceforge …—roomitem frozen hydra, summon 316
The Iceforge 3/632touch hammer, touch anvil, touch hydra, touch iceforge …—needmonster 316
The Iceforge 3/632touch giant, get giant, move giant—roomitem frozen giant, summon 756
The Iceforge 3/632touch giant, get giant, move giant—needmonster 756
Royal Palace, Kitchen 3/668go vortex, enter vortex, go swirling vortexBlack Wasteland (Black Wasteland)minlevel 20

Levers & actions

RoomTypeOpens
Destroyed Laboratory 3/563turn knobnorth exit of Destroyed Laboratory 3/563
Destroyed Laboratory 3/563push levernorth exit of Destroyed Laboratory 3/563
Destroyed Laboratory 3/563pull switchnorth exit of Destroyed Laboratory 3/563
Destroyed Laboratory 3/563push buttonnorth exit of Destroyed Laboratory 3/563
Concealed Chamber 3/640move paintingeast exit of Grand Library, Entrance Hall 3/638
Torture Chamber 3/650say darknesssouth exit of Torture Chamber 3/650
Ancient Ruin, Palace Gates 3/661push diamondsoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push amethystsoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push sapphiresoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push emeraldsoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push topazsoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push onyxsoutheast exit of Ancient Ruin, Palace Gates 3/661
Ancient Ruin, Palace Gates 3/661push rubysoutheast exit of Ancient Ruin, Palace Gates 3/661

Ways out

ToFromExitType
Bronzewood ForestFilthy Encampment 3/546northeast → Bronzewood Forest (Bronzewood Forest)ne
Damp TunnelCrumbling House 3/577down → Crumbling House, Dark Basement (Damp Tunnel)d
Ironwood ForestFilthy Encampment 3/544southeast → Ironwood Forest, Ravaged Path (Ironwood Forest)se